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Author/Creator : Red_Rob all credits goes to him.
The Hermetic Order of the Silver Twilight – a name to conjure wonder and fear in equal measure. Discover their origins in this re-telling of the classic 1982 Call of Cthulhu campaign ‘Shadows of Yog Sothoth’. This campaign, the first ever printed for Call of Cthulhu, has now been converted to the Arkham Horror Card Game in time for it’s 30th anniversary of release.
A simple investigation leads to a world-spanning conspiracy and action across the globe as you are drawn deeper and deeper into a web of madness and horror. In this campaign who you are can be as impactful as what you do, as Investigator Traits will affect the scenarios in various ways. Your efforts will be recorded through the Disruption Tracker, your impacts on the cult given concrete results that affect future scenarios. Uncover the conspiracy in… Shadows of Yog Sothoth!
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Would it work with only the base set?
This campaign also requires the Dunwich Legacy as it uses some of the encounter sets in a few scenarios. This is mentioned on the first page of the Campaign Guide so it shouldn’t trip anyone up.
If you can tell which enemies and quantity I can see if I can find the cards for them
It isn’t really enemies, but if you check the Campaign Guide for the Setup pages it will list the Encounter Sets needed for each scenario. I’ve highlighted where a Dunwich Encounter Set is used by listing (Dunwich Legacy) after the name of the set.
If you want a list of all the Dunwich encounter sets used I can put one together.
yes please so I can make some standins.
The Dunwich Legacy encounter sets used are as follows:
Sorcery (Scenario 2)
Dunwich (Scenario 3)
okay so it’s just a matter of some thematic enemies. What I found online
That’s all, correct?
1 dragon like enemy and 8 treacheries mostly themed around the veil.
That’s easy to proxy.
The previous upload was missing the Disruption Deck, but that’s now been fixed. If you downloaded before this comment you can re-download and get the missing cards.
Any chance the card files with bleed margins will be made available for those of us who like to professionally print these custom campaigns?
I haven’t as yet, mainly because I’m sure this initial version of the campaign will have some typo’s and bugs in it’s initial release. I’m also waiting for feedback on the general difficulty level, and any specific niggles people have which will then probably involve some tweaks to specific cards or scenarios.
Once I have some feedback, and have fixed any bugs or errors, I’ll put out a “final release” with higher quality images and including the cards with bleed.
Thanks, I’m also interested in those bleed files. From skimming through, looks like nice work!
Thank you for that assurance. I will await the final release.
I have been slowly formatting the PDF files to be professionally printed through a printing agency, and I must say that what I have seen so far makes me very anxious to play this campaign in full. I should have the scenario 1 cards (+ disruption and generic encounter sets) shortly and will be playing this campaign as soon as I have everything printed off. Please keep us posted about which cards receive changes and updates because I will be printing off revised copies as needed down the road. Keep up the great work!
Thanks Eric, that’s much appreciated! I do have to say I’m not sure the campaign is ready for professional printing just at this stage. I will try to get everything updated and revised as soon as possible.
Hi Red_Rob, thx for sharing this campaign. I’ve printed and tried half a run of the first scenario and I really like theme and how well the two investigators from the core set I was running (Daisy and Roland) integrated into the story. I was confused with one thing though (MINOR SPOILER ALERT); Agenda 1a “Entering the order” says “Carl Sandford gains…” and agenda 1b “Alerting the order” says “Move Carl Sandford…”. Yet at this point in the story he was still out of play for me. Was he supposed to have been setup in the Third floor library as… Read more »
Ah, whoops. I rewrote the setup a few times and must have omitted that line. Yes, Carl Sanford should start play in the Third Floor Library if you are attending the midnight initiation ritual. I’ll get that added to the Campaign Guide.
Thanks for giving this a try, and let me know how it goes. If you find anything else that seems unclear or incorrect just drop a comment and I’ll roll all the fixes into a revised version.
Thx for the clarification and following up promptly. I’ll surely report back if I find anything else that seems out of place!
OK I found the cards for
Sorcery (p11): two dots under a half circle:
3x Beyond the Veil
3x Visions of Futures Past
Dunwich (p16): the mill sign (not the inverted triangle)
2x Sordid and Silent
2x Unhallowed Country
Can you confirm that the game expects these cards only?
Hi Kos, yes these are all the cards that are needed from the Dunwich expansion. I’m also hoping to have an update fixing a few wording issues and improving the image quality uploaded shortly.
cool! let me know when it is done.
Hi Kos, the new version has now been uploaded including some typo fixes, difficulty tweaks aswell as changing some of the wording to make a few effects clearer. Should be good to download now.
The download has now been updated to version 1.1 following feedback.The update includes some typo fixes & difficulty tweaks aswell as changing some of the wording to make a few effects clearer.
Slight update – the Disruption Deck had some cards cropped incorrectly in the previous release, this has been fixed. I’ve also fixed some compression issues which were making the text artifact at some resolutions, so if you downloaded before this comment then simply redownload to get the fixes.
Do you have a list of what cards received substantive/major changes, so that I can reprint the ones that have changed significantly?
Hi Eric, the majority of the changes were fairly minor to clean up wording or make things clearer. The Campaign Guide was rewritten in a few places and had a number of edits to scenario setups. The majority of the functional changes were to the Encounter cards from Scenario 1, some of the locations to Scenario 4, the Agendas & some locations from Scenario 5, and the Terrible Comprehension card from Scenario 7.
Looks cool. Any chance of getting individual images with bleed for printing purposes?
This is what I have so far:
Scn. 1 Encounter cards
x3 Dedicated Servant
x1 Dangerous Discovery
Generic Encounter cards
x3 Blunder in the Dark
Scn. 4 Locations
x1 Production Quarters
x1 Abandoned Backlot
Scn. 5 Agendas and Locations
x1 Agenda 3a/b
x3 Terrible Comprehension
Are there any other major changes that I have missed?
does anyone know why AC doesn’t host Cyclopean Foundations campaign?
I don’t know why it’s not here but you can find it on Mysterious Chanting.
Hi, I am sorry I am relatively new to custom printing scenarios. I am at the first page of the pdf for the GenericEnounterSets. There, we can find the Pack Leader enemy or the Shaman of the Deep. These enemies do not have encounter backs, where can I find them in order to print them? Sorry if the answer is too obvious.
depends if you print on us letter as an american or a4 as an european. For A4 encounter backs see here my gdrive https://drive.google.com/drive/folders/1XOF-1Sf-ENe9rSv3QE5TuOp8FmhyczWV?usp=sharing
Thank you Kos! I will use the A4, as I print with a European printer. I have found though that printing US letter at 100% usually works as well in A4 printers. I will use your backs and glue them to the encounters. Thank you very much. I am extremely thankful.
I downloaded the yots but the pdf cards are not exactly sharp (blurry). Could you please make them more hi resolution? Generic Encounter set needs 4×2 tentacle backs for pages 1,2,3,4,7,8,9. Scenario 1 pdf (first all rotated clockwise): 1a) i wouldn’t put hints to the campaign, that’s for players to figure out. 1a) has lead -> has led you have been called -> you have been summoned half-starved and wild eyed -> half-starved, wild eyed 2a) from your -> from the as the members gather -> while the members are gathering 3a) be quick -> hasten you arouse -> you… Read more »
Sorry for the long hiatus, however I am now back working on a v1.2 of the campaign. Your suggested tweaks were very helpful and most of them will be incorporated into the new version along with other balance changes based on feedback.
I’m also looking at the best compression method that strikes a balance between gigabytes of download and blurry images. Hopefully I’ll have the new version out in the next few weeks.
Can you update the pdfs with higher resolutions?
+1 I’d love some higher res versions, the PDFs in that download look very blurry when printed. Thank you
Hi there. Looks great! I am put off by the low quality of the PDFs though. There’s not really any need to reduce the PDF size, as they are for print. Do you plan to make better res PDFs by any chance?
In addition to supporting the requests for print-quality PDFs, I’m wondering if you’re planning to export this as individual PNG cards for people who want to get them professionally printed at MakePlayingCards or similar. If so, they should be exported from Strange Eons with bleed at a minimum resolution of 822x1122px.
I know a lot of players like to print well-reviewed fan campaigns so if you’re able to provide it in that format I think people would appreciate it!
Also if you are reprinting, two Strange Eons fixes that will improve your results: To eliminate double-printing of the word “Location” on location backs: Until I get the new version into the catalog, to get rid of that you’ll have to manually install the test version linked here.Basically, you’d uninstall the current one, download that, and double click it or open it in SE and choose install. To improve the way the Teutonic font is rendering the card titles on acts, agendas, enemies, and story cards: If you are on Windows, this may be due to an issue with the… Read more »
Sorry for the long hiatus, however I am now back working on a v1.2 of the campaign. I’m actually not sure what you mean by “double-printing of the word “Location” on location card backs”?
Checking the image files I have it looks like it is only printed once?
Note that there is an error in the campaign log for the first scenario.PP5
There are three options to set up the act and agenda decks. The first and the third are the same. There is an Act 1 Explore the Lodge that isn’t referenced anywhere. I presume it’s for the third option as it matches the title (kind of) you entered the lodge to investigate further. I’ll construct the act decks by process of elimination, but it should be corrected.
Sorry, Campaign Guide, not log.
Thanks for spotting this, I’ll get it fixed for the upcoming 1.2 release.
Unfortunately, it looks like the creator is no longer following this thread. There are quite a few typos/ missing sentences which proof-reading would have sorted out. The most important one is on the Entering the Order agenda for scenario 1.
Forced : After you successfully investigate whilst an enemy is present at your location : If you cannot, instead place 1 doom on that enemy.
The question is, If I cannot what?
My copy reads: “Forced: After you successfully investigate whilst an enemy is present at your location: Place 1 doom on that enemy.”
This should read “After you successfully investigate whilst a ready enemy is present at your location: Place 1 doom on that enemy.”
I’ll get this updated for the next release, thanks for reporting it.
Red_Rob Are you still working on this campaign? Please, could you let us know if there have been any updates?
You adaptation of this Call of Cthulhu classic has inspired me this past year to design my own adaptation of Horror on the Orient Express for Arkham Horror: The Card Game. I have 13 or the planned 16 total scenarios completed in rough draft form and have been running Norman Withers and Tony Morgan through my first playtest. I want to thank you personally for inspiring me to attempt this massive project, which probably would not have been possible without seeing your own tremendous contribution to our beloved LCG. Please keep me posted when you plan to release an update… Read more »
Hi Eric, it’s great to hear you were inspired by my efforts! As Arkham Horror was originally inspired by the CoC RPG I thought it would be a really fun challenge to try converting one of the old classic campaigns. Great minds think alike, I originally considered Masks too but decided to set my sights a little lower for my first attempt. I think SOYS having a more linear throughline did make things easier. Horror on the Orient Express is another classic and I’d be interested to see your take. 16 scenarios sounds like a real beast, are any of… Read more »
My ‘Epic’ campaign, Horror on the Orient Express, is 16 scenarios that cover all of the main chapters in the CoC campaign. London Paris (research mostly) Charenton Asylum Chez Lorien (where you get Simulacrum piece #1) Lausanne Milan (Simulacrum piece #2) Venice (Simulacrum piece #3) Trieste (Simulacrum piece #4) Dream Zagreb Belgrade (Simulacrum piece #5) Sofia (Simulacrum piece #6) Constantinople Orient Express (train ride back to London, Part I) Ditto (Part 2) Ditto (Part 3) London There are at least three main bosses, who show up at different times, and six of the scenarios take place at least partially on… Read more »
Very interested by your “monster/epic” campaign. By any chance are you active on discord. It is easier to exchange through this channel.
Your first and last name looks french, are you ? 🙂