Betrayal at the Mountains of Madness

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The author has asked me to use his page for downloads instead of being hosted here, so use links below to download.

Author/Creator : Tim Fletcher all credits goes to him.

 

Campaign Guide (v0.3.3)

Available online

General Encounter Sets – required for all scenarios (v0.3.2)

DOWNLOAD

Scenario 1: Boston Red Line (v0.2)

DOWNLOAD

Scenario 2: The Voyage South (v0.2.1)

DOWNLOAD

Scenario 3: Cold Heart (v0.3.2)

DOWNLOAD

“It is altogether against my will that I tell my reasons for opposing this contemplated invasion of the antarctic, and I am the more reluctant because my warning may be in vain. Doubt of the real facts, as I must reveal them, is inevitable; yet if I suppressed what will seem extravagant and incredible there would be nothing left.”

-HP Lovecraft, At the Mountains of Madness

There are places on earth yet unexplored and untamed. The most formidable of these is undoubtedly Antarctica, a forbidding, austral world where all the technology and arrogance of modern man means nothing against the neverending white expanse.

Betrayal at the Mountains of Madness is a full 8-scenario cycle for Arkham Horror: The Card Game. The first three scenarios are available to play now, and the rest are in development.

Learn more at the official blog.

 

My verdict:

Background story:5 out of 5 stars (5.0 / 5)
Visual experience:4 out of 5 stars (4.0 / 5)
Overall experience:4.5 out of 5 stars (4.5 / 5)
Average:4.5 out of 5 stars (4.5 / 5)

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Samuel ColeFredmansJaxtrasiJaxtrasiJaxtrasi Recent comment authors
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David N
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David N

I’ve been unable to open the files. Do you know if there’s anything specific about them? Mac or PC? Is anyone else having difficulty?

Carsten
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Carsten

I just tested the zip file again, and it seems to work just fine? is it the image files? or where are you having problems?

David N
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David N

I get the zip files, and can then open them and see the png files. But I can’t get those png files to open. I’ve tried various programs and online png sites and nothing opens them for me. I can see your pdf files fine, but not the pngs. 🙁 I’m bummed, because this sounds like a great scenario!

Carsten
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Carsten

PNG files are fairly normal picture types …. Perhaps you could try and hold down CTRL and then right click the mouse on top of one of the PNG files. Once you do that navigate down to the OPEN WITH menu and pick the image viewer you normally use it should be able to open it. If you want to set it as default then you can choose USE ANOTHER APP and then pick one and set it as default, then it should use it everytime from now on 🙂 Let me know how it goes. Alternativily you can download… Read more »

Kos
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Kos

I must be dense but I don’t see the relevance of splitting into 3 separate zips. I just did png2pdf and intend to print all. Any suggestions?

Fredmans
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Fredmans

Hello Kos! I think the split in three is based on both production realities and the FFG campaign model for longer campaigns.

There is a ”generic encounter package” like what is provided in the deluxe campaign boxes, encounter sets used throughout the campaign. Then there are two ”scenario folders”, as in Mythos Packs, with all the cards used only in that particular scenario.

That is how we interpreted it.

/Fredmans

Kos
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Kos

about batmom-2: umm what’s the thing with the Aftercastle-1 cards (and the others)? Are they stacked? Could you increase the text a bit, it’s very tiny and the background is very dark as well. Hard to read from print. But also no idea how to use the (constructed) cards.

Also, are we supposed to play batmom-1 first? Is there any connection between the two stories? They seem kinda unrelated.

Jaxtrasi
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Jaxtrasi

Hi Kos. Did you find the campaign guide? They’ve added a link to it at the top of this article now. I’m not sure what to do about the text size – on each card it’s as large as it can be while still fitting. Not sure if I need think simplify some of them, apparatus can be a real problem here.

Fredmans
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Fredmans

We just had our first play-though of the first two scenarios. We played three players: Daisy, Sefina and Yorrick. We thought the campaign so far is really really promising. The scenarios all show marks of well thought-out and implemented game mechanics. Two of us love the Lovecraft novella, so we love what you are doing with it. The Nazis and Aliens makes it all something of Lovecraft meets Wolfenstein meets X-files. Spoiler alerts. We downloaded the campaign from your wordpress page, so we have not played the latest update. If anything is changed in this version, please disregard it. Boston… Read more »

Fredmans
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Fredmans

Edit: Now we realize that Lost in translation is meant to hurt the discard action. That is all fine, but two of our three investigators had high intellect, so only Yorrick needed this option. This was actually quite useful. He cleared the engine room in no time, since he wants his assets in the discard anyway. Apart from that location, he had no other investigation opportunities. For us, this card had a very limited impact only during a very short window of time. A mechanism discarding random cards would be an alternative that always has a consequence. We also thought… Read more »

GooberVA
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GooberVA

I played through the first scenario tonight and a few things (besides it was a lot of fun):
(1) It’s not obvious in the campaign guide whether Ally assets count towards an ally slot. I presume they don’t count and otherwise offer their skills. Maybe something to add to the comapaign guide.

Jaxtrasi
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Jaxtrasi

I’ve added this to the campaign guide, thanks.

David N
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David N

Played the two scenarios. LOVE them. :Love having all the Miskatonic characters around. This is a great start. When can we expect Scenario #3?

Jaxtrasi
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Jaxtrasi

Scenario 3 is complete and playable, but I’ve been holding off making a printable version because I’m a bit unsure about one of the major mechanics. It’s quite complex, and I’m worried it’s *too* complex.

Fredmans
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Fredmans

Hello! We managed to pick up where we left for the third scenario. We decided to play through all three scenarios again with different characters, so we will offer more thoughts in late January. First off, Cold Heart was very different in many ways, which we all valued greatly. The No Connections rule turned some of our most valued cards into garbage. Fittingly, we gave them a similar use. The whole exploration mechanic was a lot of fun, and felt very streamlined and intuitive as well. We had two initial queries to which we could not find immediate answers. Immune… Read more »

Samuel Cole
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Samuel Cole

My group really enjoyed the campaign so far and are very grateful for the Tabletop Simulator download. We have played through Scenarios 1-4 once with two players (Tony Morgan and Luke Robinson) on standard difficulty. The text in the setup, resolutions, and interludes is a little long; in most cases you could cut a third of your word count to deliver the same information. The first three scenarios were very good, but I have some feedback on scenario four. My group got Resolution 3 for that scenario, but it was down to the wire (with some rules shenanigans) – though… Read more »