“Against the Wendigo is my first custom stand alone scenario for Arkham Horror TCG. I translated it to from french to english with the help of 2 awesome proofreaders, Stephen W “St Cretin” and Matt A.”bakunin888″.
This scenario is a sequel to the Call Of Cthulhu RPG add-on “Alone Against the Wendigo”, a solo adventure written by Glenn Rahman, edited by Chaosium. Several months after the outcome of the original adventure, you explore the wild Hanninah Valley in Canada’s far Northwest, looking for the missing students of Dr Nadelmann’s expedition.
It is not necessary to know the original story to play this scenario. However, be forewarned that the North Hanninah valley is a wild and dangerous territory, from which many explorers have never returned…
You only need player cards from a core game box in order to play this 71 cards scenario (+1 cover card), no need for official encounters cards.
Please note that the scenario comes with a FFG-style campaign guide for special rules, setup and resolutions, you will need it in order to play.
You can play it as a stand alone scenario, or as an additional adventure in campaign mode for 2xp per investigator. “
Author/Creator : Vinn Quest all credits goes to him.
#4a Agenda 3a : Forced effet should be “When at least 1 damage is placed on an investigator or an Ally asset: Add 1 doom … “
#19 Hidden Hut : 2nd trait should be Sarcee instead of Indigenous.
#21 Hanninah’s Gold : 1st part should be “… (choice 2). Attach Hanninah’s Gold to Mad Prospector. While Hanninah’s Gold is in play, Mad Prospector gains the abilities that matches your choice.”
Choice 1 should be “The investigators cannot leave Mad Prospector. [Action]: Test [intellect] (3). For each point you fail by, take 1 horror. If you succeed, remove Hanninah’s Gold from the game and record that <i>you saved the gold prospector.”
Choice 2 should be “The investigators cannot leave Mad Prospector. [Action]: Test [combat] (3). For each point you fail by, take 1 damage. If you succeed, remove Hanninah’s Gold from the game and record that you have found Hanninah’s gold.”
#27 Norman Falkner : the ” If Norman Falkner is defeated or discarded …” ability should be a Forced ability.
#30 Expedition Notebook : The reaction ability should be “… you get +1 on your skill value for the next test you perform …”
#37 Deer (2 cards) : The card ability should be “Aloof. You cannot place damage on the Deer …”
#39 Ambush (2 cards) : Surge instead of Peril. Add “(This effect may trigger <rea> ability on some <t>Guide</t>asset.)”
#41 Campfire (2 cards) : 3rd sentence of the revelation should be “Draw every non-Animal Ennemy you see.”
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